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Spitter Sniper Strain #6230
Spitter Sniper Strain #6230
Conversation
the caste has too many abilities . also i am almost certain that xenos doing damage out of screen was supposed to be a nono aside from T3 boiler |
Probably should remake different spits into one spit and then just have an ability that cycles between different types of spit. See how queen's spit work, you can switch between neuro and acid. |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
BASE STATS
health : 350 (-200)
Plasma Pool : 840 (+240)
armor : 10 (-5)
slash damage : ~
speed : XENO_SPEED_SLOWMOD_TIER_1
slash speed : 2 (+2 - slower then spitter)
Balance
Sniper Strain is meant to be balanced off of plasma costs so it can't endlessly harass marines from out of view.
Ideas: make sniper glow so their easier for marines to hit if they get to close.
TODO: make sniper shots look different so marines can identifier a sniper.
TLDR: Spamming all spits YOU ARE NOT DOING MORE DAMAGE then base spitter spamming its only hit. The only exception is walls, but even cades take more damage from just spitter spam.
Pros:
Long range sight (Binocular sight) and spits
Strong single hit attacks
Good armor pierce
Good speed increase
Cons:
Massive plasma cost
Less armor and health
Longer CDs
Less dps and less damage per plasma
All Delayed attacks
Slower movement
Base spitter spit is:
Cost : 25
CD : 2.5s
Damage : 20, 1 falloff
Range : 12
penetration = ARMOR_PENETRATION_TIER_2
shell_speed = AMMO_SPEED_TIER_3
Charged shots are on 35s cooldown across all spits and cost an extra 120 plasma.
Spits :
long acid spit
Cost = 30
CD = 6s
Delay = 1s
Damage = 7, -0.5 falloff, 19 MAX damage
Range = 20
penetration = ARMOR_PENETRATION_TIER_4
shell_speed = AMMO_SPEED_TIER_5
charged
Cost = 150
damage = 10, -0.7 falloff, 26.8 MAX damage
Range = 22
penetration = ARMOR_PENETRATION_TIER_6
shell_speed = AMMO_SPEED_TIER_6
buster spit
Cost = 15
CD = 5.5s
Delay = 2s
Damage = 14, 0.1 falloff, 20.3 cade damage
Range = 12
special = AMMO_ANTISTRUCT (Does 1.45x cade damage, 2.5x wall damage)
penetration = 0
shell_speed = AMMO_SPEED_TIER_1
charged
Cost = 135
Range = 18
damage = 45, 0.3 falloff, 65.25 cade damage
shell_speed = AMMO_SPEED_TIER_2
pain packer spit
Cost = 40
CD = 10s
Delay = 3s
damage = 5, 0.1 falloff
Range = 16
debilitate = list(1,1,0,1,20,4,4,15)
penetration = ~ ARMOR_PENETRATION_TIER_3
shell_speed = AMMO_SPEED_TIER_1
charged
Cost = 160
Range = 20
damage = 5, 0 falloff
debilitate = list(2,3,1,1,20,4,4,15)
shell_speed = AMMO_SPEED_TIER_2
Explain why it's good for the game
Spitter and sentinel have no strains and leaves itself for the same gameplay. This adds a strain that attempts to give xeno's something that can add value beyond high dps or high health.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
🆑
add: Added a new strain for spitter "Sniper".
add: Sniper Spitter exchanges all of your abilities for 3 specialized long attacks, a scope, and a charge ability.
add: Active 1 : Charge Power Spit. Makes the next spit do an enhanced version of the ammo instead. (cooldown 35 seconds)
add: Active 2 . Toggle Scoped Sight: Gives a long range sight to allow for aimed long range shots.
add: Active 3 : Long Spit : Fast long range spit does more damage the further the target is.
add: Active 4 : Buster Spit : Slow spit that does extra damage to structures.
add: Active 5 : Pain Packer Spit : Low damage spit that will knockdown and irritate the victim.
/:cl: